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Visual Experience Chart II

I went back and only listed experience point values on the scale that corresponded with actual class levels.  I also expanded the lowest section by 10-20% to spread the second level out a bit and changed the colors of the lines pointing to the silhouettes.  Nothing too exciting for this new post.
With my last post as a proof of concept you should be able to do it yourself with your ruleset of choice.  The key is to make the scale non-linear (and have some good archetypal silhouettes).  I started with a bit of logarithmic graph paper, but you might even distort it more to fit your needs.

At Paul's awesome suggestion, I tried fitting a thief on the chart using my Choose-Your-Own Rogue numbers (in the sidebar).  But their second and third levels are so close together there is no way I could fit a silhouette of the same scale in there.  Maybe a halfling, but the numbers wouldn't fit between the cleric and fighter's either.  It's a shame, because it would have had a playful quality to it the way I remember the 1e MM did for some of the page headings (pixie?).  Oh, well, no one in my campaign has a rogue yet anyway.  As a bonus, here's a thiefly silhouette:

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